@startuml
sprite $bity [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000158ACCCCA851000000000000000000
00000000000000006CFFFFFFFFFFFFC71000000000000000
000000000000018FFFFFFFDCCDFFFFFFF810000000000000
0000000000005EFFFFA5200000025AFFFFE6000000000000
00000000000AFFFD6000000000000006DFFFA00000000000
0000000001DFFF70000000000000000007FFFD1000000000
000000000BFFD2000000000000000000002DFFD000000000
0000000007FB000000000000000000000000BFE000000000
000000000010000000000000000000000000052000000000
000000000000000000000000000000000000000000000000
000000000000004930000000000000039400000000000000
00000000000000EFB00000000000000BFE00000000000000
00000000000000FFC00000000000000CFF00000000000000
00000000000000FFC00000000000000CFF00000000000000
00000000000000FFB00000000000000CFF00000000000000
0001EC00000000FFB00000000000000CFF00000000470000
0007FF30000000FFC00000000000000CFF00000001FF6000
000AFF00000000FFD00000000000000DFF00000000FFA000
000CFD00000000EFF00000000000000FFE00000000DFC000
000EFB00000000CFF30000000000004FFC00000000BFE000
000FFA000000007FFB000000000000BFF700000000AFF000
000FFA000000001EFF900000000009FFE100000000AFF000
000EFB0000000004FFFE95322359EFFF4000000000BFE000
000DFC00000000003DFFFFFFFFFFFFD30000000000CFD000
000BFF0000000000006BFFFFFFFFB6000000000000FFB000
0008FF200000000000000245542000000000000002FF8000
0004FF700000000000000000000000000000000007FF4000
0000FFC0000000000000000BB0000000000000000DFF0000
0000AFF2000000000000004FF3000000000000004FFA0000
00003FFA000000000000004FF300000000000000BFF30000
00000CFF300000000000004FF300000000000004FFC00000
000003FFD00000000000004FF30000000000000EFF300000
000000AFF90000000000004FF3000000000000AFF9000000
0000001EFF6000000000004FF3000000000007FFD0000000
00000003FFF600000000003FF300000000006FFF30000000
000000004FFF800000000008700000000008FFF400000000
0000000005FFFC20000000000000000002CFFF4000000000
00000000003EFFF910000000000000019FFFE30000000000
000000000001BFFFFB500000000003BFFFFA100000000000
00000000000004DFFFF8000000001FFFFD40000000000000
0000000000000005BFF8000000000EFB5000000000000000
000000000000000001400000000000100000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA6_BITY(_alias) ENTITY(rectangle,black,bity,_alias,FA6 BITY)
!define FA6_BITY(_alias, _label) ENTITY(rectangle,black,bity,_label, _alias,FA6 BITY)
!define FA6_BITY(_alias, _label, _shape) ENTITY(_shape,black,bity,_label, _alias,FA6 BITY)
!define FA6_BITY(_alias, _label, _shape, _color) ENTITY(_shape,_color,bity,_label, _alias,FA6 BITY)
skinparam folderBackgroundColor<<FA6 BITY>> White
@enduml